//AK47
"Weapon_AK47.Clipout"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_clipout.wav"
}

"Weapon_AK47.MagDrop"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/ak47/weapon_impact_soft1.wav"
		"wave"	"weapons/ak47/weapon_impact_soft2.wav"
		"wave"	"weapons/ak47/weapon_impact_soft3.wav"
	}
}

"Weapon_AK47.Clipin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_clipin.wav"
}

"Weapon_AK47.BoltPull"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_boltpull.wav"
}

"Weapon_AK47.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_draw.wav"
}

"Weapon_AK47.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/movement1.wav"
}

"Weapon_AK47.Movement2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/movement2.wav"
}

"Weapon_AK47.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/movement3.wav"
}
