//AK47
"Weapon_AK47.Single"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.9"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_79dB"
	
	"wave"			")weapons/ak47/ak47_01.wav"
	
	//"rndwave"
	//{
		//"wave"	")weapons/ak47/ak47_01.wav"
		//"wave"	")weapons/ak47/ak47_02.wav"
		//"wave"	")weapons/ak47/ak47_03.wav"
	//}
	
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			
			"import_stack" "CS_distance_weapon_start"
			
			"play_distant_version_1"
			{
				"entry_name" "Weapon_AK47.SingleDistant"
			}
		}

		"update_stack"
		{
			"import_stack" "CS_update_weapon"
			"mixer"
			{
				"mixgroup" "Weapons1"
			}
			"volume_distance_xfade"
			{
				"input_map_min" "0.0"
				"input_map_max" "1.0"
			}

		}
	}
}

"Weapon_AK47.SingleDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_94dB"

	//"wave"               ")weapons/ak47/ak47-1-distant.wav"
	"wave"		   ")weapons/ak47/ak47_distant.wav"
	
	"soundentry_version" "2"

	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "CS_limit_start"
		}

		"update_stack"
		{
			"import_stack" "CS_update_weapon"
			"mixer"
			{
				"mixgroup" "DistWeapons"
			}
		}
	}
}

"Weapon_AK47.Clipout"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_clipout.wav"
}

"WeaponMagazine.ImpactSoft"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_soft1.wav"
		"wave"	"physics/metal/weapon_impact_soft2.wav"
		"wave"	"physics/metal/weapon_impact_soft3.wav"
	}
}

"Weapon_AK47.Clipin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_clipin.wav"
}

"Weapon_AK47.BoltPull"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"100, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_boltpull.wav"
}

"Weapon_AK47.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/ak47/ak47_draw.wav"
}

"Weapon_AK47.WeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement1.wav"
}

"Weapon_AK47.WeaponMove2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement2.wav"
}

"Weapon_AK47.WeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement3.wav"
}
