//AWP
"Weapon_AWP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.28"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
	        "wave"			")weapons/awp/awp_01.wav"
	        "wave"			")weapons/awp/awp_02.wav"
        }
}

"Weapon_AWP.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltback.wav"
}

"Weapon_AWP.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltforward.wav"
}

"Weapon_AWP.Draw"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_draw.wav"
}

"Weapon_AWP.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipout.wav"
}

"Weapon_AWP.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipin.wav"
}

"Weapon_AWP.Cliphit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_cliphit.wav"
}

"Weapon_AWP.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/movement1.wav"
}

"Weapon_AWP.Movement2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/movement2.wav"
}

"Weapon_AWP.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/movement3.wav"
}
