VertexLitGeneric
{
	$basetexture	"models\weapons\stattrack\cut_digit_d"
	$alphatest		"1"
	$bumpmap		"models\weapons\stattrack\cut_digit_n"
	$envmap			"env_cubemap"
	$envmaptint		"[0.5 0.5 0.5]"
	$no_draw 1
}