VertexLitGeneric
{
	$phong "1"
	$basetexture "models\weapons\uid\uid"
	$basemapalphaphongmask "1"
	$phongexponent "100"
	$phongboost ".8"	
	"$envmap" "editor\cubemap.hdr"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[.15 .15 .15]"
	"$basealphaenvmapmask" 1
	"$phongalbedotint" "1"
	"$phongdisablehalflambert" "1"
	"$phongfresnelranges" "0.33"
}