"VertexLitGeneric"
{
	"$basetexture" "models\player\vad36csgomaster\phoenix\bare_arm_103"
	$envmap env_cubemap
	$envmaptint "[ .01 .01 .02 ]"
	$normalmapalphaenvmapmask 1
	"$bumpmap" "models\player\vad36csgomaster\phoenix\bare_arm_133_normal"
}
