VertexLitGeneric
{
	"$basetexture"	"models\player\t_guerilla\t_guerilla"
        "$envmap" "env_cubemap"
	"$bumpmap" "models\player\t_guerilla\t_guerilla_normal"
	"$phong" "1"

	"$phongexponent" 1.5
	"$phongboost" "1"	
	"$phongfresnelranges"	"[.25 1.25 6.5]"
	"$phongexponenttexture" "models\player\t_guerilla\t_guerillat_exp"
	"$phongalbedotint" "1"
}