vertexlitgeneric
{
	"$basetexture"              "models\weapons\v_models\arms\glove_sporty"
	"$phongexponenttexture"     "models\weapons\v_models\arms\hands_ex"
	"$bumpmap"                  "models\weapons\v_models\arms\hands_nor"
//	"$envmap"                   "env_cubemap"
	"$envmaptint"               "[ .01 .01 .02 ]"
	"$normalmapalphaenvmapmask" "1"
	"$phong"                    "1"
	"$phongboost"               ".8"
	"$phongalbedoboost"         "15"
	"$phongtint"                "[0.7 0.8 1]"
	"$phongfresnelranges"       "[1 1 3]"
	"$rimlight"                 "1"
	"$rimlightexponent"         "4"
	"$rimlightboost"            "1"
	"$rimmask"                  "1"
}