VertexLitGeneric
{
	"$basetexture"          "models\weapons\v_models\arms\bare_arm_133"
	"$bumpmap"              "models\weapons\v_models\arms\bare_arm_133_normal"
	"$phong"                   "1"
	"$phongboost"              "1"
	"$phongexponent"           "12"
	"$phongtint"               "[1 1 1]"
	"$phongfresnelranges"      "[.2 .2 1]"
	"$phongdisablehalflambert" "1"
	"$rimlight"                "1"
	"$rimlightexponent"        "15"
	"$rimlightboost"           ".2"
}