//M4A1
"Weapon_M4A1.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	")weapons/m4a4/m4a1_01.wav"
		"wave"	")weapons/m4a4/m4a1_02.wav"
		"wave"	")weapons/m4a4/m4a1_03.wav"
		"wave"	")weapons/m4a4/m4a1_04.wav"
	}
}

"Weapon_M4A1.Silenced"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.4"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	")weapons/m4a4/m4a1_01.wav"
		"wave"	")weapons/m4a4/m4a1_02.wav"
		"wave"	")weapons/m4a4/m4a1_03.wav"
		"wave"	")weapons/m4a4/m4a1_04.wav"
	}
}

"Weapon_M4A1.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/m4a1_clipout.wav"
}

"Weapon_M4A1.MagDrop"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/m4a4/weapon_impact_soft1.wav"
		"wave"	"weapons/m4a4/weapon_impact_soft2.wav"
		"wave"	"weapons/m4a4/weapon_impact_soft3.wav"
	}
}

"Weapon_M4A1.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/m4a1_clipin.wav"
}

"Weapon_M4A1.Boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/m4a1_boltback.wav"
}

"Weapon_M4A1.Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/m4a1_boltforward.wav"
}

"Weapon_M4A1.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/m4a1_draw.wav"
}

"Weapon_M4A1.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/movement1.wav"
}

"Weapon_M4A1.Movement2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/movement2.wav"
}

"Weapon_M4A1.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/m4a4/movement3.wav"
}
