"Weapon_MAC10.Single"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_79dB"

	"wave"	"weapons/mac10/mac10_01.wav"
	"wave"	"weapons/mac10/mac10_02.wav"
}

"Weapon_MAC10.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0, 1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/mac10/mac10_clipout.wav"
}

"Weapon_MAC10.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0, 1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/mac10/mac10_clipin.wav"
}

"Weapon_MAC10.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/mac10/mac10_draw.wav"
}

"Weapon_MAC10.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0, 1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/mac10/mac10_boltforward.wav"
}

"Weapon_MAC10.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0, 1.0"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/mac10/mac10_boltback.wav"
}

"Weapon_MAC10.WeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement1.wav"
}

"Weapon_MAC10.WeaponMove2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement2.wav"
}

"Weapon_MAC10.WeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement3.wav"
}