//MP5
"Weapon_MP5Navy.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_clipout.wav" 
}

"Weapon_MP5Navy.MagDrop"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/mp5navySD/weapon_impact_soft1.wav"
		"wave"	"weapons/mp5navySD/weapon_impact_soft2.wav"
		"wave"	"weapons/mp5navySD/weapon_impact_soft3.wav" 
	}
}

"Weapon_MP5Navy.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_clipin.wav" 
}

"Weapon_MP5Navy.Slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_slideback.wav" 
}

"Weapon_MP5Navy.Sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"100"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_slideforward.wav" 
}

"Weapon_MP5Navy.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.2" //.draw
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_draw.wav" 
}

"Weapon_MP5Navy.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/movement1.wav" 
}

"Weapon_MP5Navy.Movement2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/movement2.wav" 
}

"Weapon_MP5Navy.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/movement3.wav" 
}

"Weapon_MP5Navy.Grab"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.2" //.draw
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/mp5navySD/mp5_draw.wav" 
}
