//AUG
"Weapon_AUG.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.48"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	")weapons/aug/aug_01.wav"
		"wave"	")weapons/aug/aug_02.wav"
		"wave"	")weapons/aug/aug_03.wav"
	}	"wave"	")weapons/aug/aug_04.wav"
}

"Weapon_AUG.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_clipout.wav"
	
}

"WeaponMagazine.ImpactSoft"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_soft1.wav"
		"wave"	"physics/metal/weapon_impact_soft2.wav"
		"wave"	"physics/metal/weapon_impact_soft3.wav"
	}
}

"Weapon_AUG.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_clipin.wav"
	
}

"Weapon_AUG.Cliphit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_cliphit.wav"
	
}

"Weapon_AUG.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 0.6"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_boltpull.wav"
	
}

"Weapon_AUG.Boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 0.6"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_boltrelease.wav"
	
}

"Weapon_AUG.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/aug/aug_draw.wav"
	
}

"Weapon_AUG.WeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement1.wav"
	
}

"Weapon_AUG.WeaponMove2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement2.wav"

}

"Weapon_AUG.WeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"

	"wave"			"weapons/movement3.wav"

}
