VertexLitGeneric
{
	"$basetexture"	"models\player\vad36airborne\airborne_head_c_clr"
        "$bumpmap" "models\player\vad36airborne\airborne_head_c_nml"

	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast" 0.3
	"$envmapsaturation" 0.7
	"$envmaptint" "[ 0.36 0.36 0.36 ]"

}
