//P90
"Weapon_P90.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.64"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	")weapons/p90/p90_01.wav"
		"wave"	")weapons/p90/p90_02.wav"
	}
}

"Weapon_P90.Cliprelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1, 1.0"
	"pitch"			"98, 102"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_cliprelease.wav"
}

"Weapon_P90.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1, 1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_clipout.wav"
}

"Weapon_P90.MagDrop"
{
	"soundlevel"  		"SNDLVL_NORM"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/p90/weapon_impact_soft1.wav"
		"wave"	"weapons/p90/weapon_impact_soft2.wav"
		"wave"	"weapons/p90/weapon_impact_soft3.wav"
	}
}

"Weapon_P90.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1, 1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_clipin.wav"
}

"Weapon_P90.Cliphit"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1, 1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_cliphit.wav"
}

"Weapon_P90.Boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_boltback.wav"
}

"Weapon_P90.Boltforward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.8"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_boltforward.wav"
}

"Weapon_P90.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw vol also multiplied in soundmixer
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/p90_draw.wav"
}

"Weapon_P90.Movement1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/movement1.wav"
}

"Weapon_P90.Movement2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	  
	  "wave"		"weapons/p90/movement2.wav"
}

"Weapon_P90.Movement3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
  
	  "wave"		"weapons/p90/movement3.wav"
}
