Vertexlitgeneric
{
	"$basetexture"          "models\weapons\v_models\bare\sleeve_anarchist"
	"$bumpmap"              "models\weapons\v_models\bare\sleeve_anarchist_normal"
	"$phong"                "1"
	"$phongboost"           "0.5"
	"$phongtint"            "[1 1 1]"
	"$phongfresnelranges"   "[.2 .2 1]"
	"$rimlight"             "1"
	"$rimlightexponent"     "9"
	"$rimlightboost"        ".2"
	"$rimmask"              1
}
