VertexLitGeneric
{
	"$basetexture"	"models\player\vad36airborne_us\us_army_headgear_a_col"
        "$bumpmap" "models\player\vad36airborne_us\us_army_headgear_a_nml"


	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast" 0.3
	"$envmapsaturation" 0.7
	"$envmaptint" "[ 0.36 0.36 0.36 ]"
}
