VertexLitGeneric
{
	"$basetexture"	"models\player\vad36airborne_us\us_army_smg_alpha_col"
	"$envmap" 			"env_cubemap"
        "$bumpmap" "models\player\vad36airborne_us\us_army_smg_alpha_nml"

"$translucent" 1


}
