// Created by Crowbar 0.19.0.0

$modelname "weapons\v_pist_usp.mdl"
$cd "C:\Users\Vladimir\Desktop\USP-S Cortex [v34-89]\models\weapons\-DECS-"
$bodygroup "weapon"
{
	studio "v_pist_usp_pist_223_reference01.smd"
}
$bodygroup "weapon"
{
	studio "v_pist_usp_pist_223_reference02.smd"
}
$bodygroup "weapon"
{
	studio "v_pist_usp_pist_223_reference03.smd"
}
$bodygroup "weapon"
{
	studio "v_pist_usp_pist_223_reference04.smd"
}
$bodygroup "weapon"
{
	studio "v_pist_usp_pist_223_silencer_reference.smd"
}
$bodygroup "hands"
{
	studio "v_pist_usp_v_glove_handwrap_leathery_reference.smd"
}


$cdmaterials "models\weapons\v_models\ferris4227\usp-s\"
$cdmaterials "models\weapons\v_models\arms\"

$attachment "1" "v_weapon.flash" 0 0 0 rotate 0 0 0
$attachment "2" "v_weapon.shelleject" 0 0 0 rotate 0 0 0
$attachment "muzzle_flash2" "v_weapon.flash" 8.7 0 0 rotate 0 0 0

$surfaceprop "default"

$contents "solid"





$sequence "idle" "v_pist_usp_anims\idle.smd" {
	fps 30
	"ACT_VM_IDLE_SILENCED" 1
	snap
}

$sequence "shoot1" "v_pist_usp_anims\shoot1.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK_SILENCED" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 9.00000044703484 "smoke_trail follow_attachment 1" }
}

$sequence "shoot2" "v_pist_usp_anims\shoot2.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK_SILENCED" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 9.00000044703484 "smoke_trail follow_attachment 1" }
}

$sequence "shoot3" "v_pist_usp_anims\shoot3.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK_SILENCED" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 9.00000044703484 "smoke_trail follow_attachment 1" }
}

$sequence "shootlast" "v_pist_usp_anims\shootlast.smd" {
	fps 24
	"ACT_VM_DRYFIRE_SILENCED" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 9.00000044703484 "smoke_trail follow_attachment 1" }
}

$sequence "reload" "v_pist_usp_anims\reload.smd" {
	fps 21
	"ACT_VM_RELOAD_SILENCED" 1
	snap
	{ event 5004 8.00000005960464 "Weapon_USP.Clipout" }
	{ event 5004 18.9999999403954 "Weapon_USP.Clipin" }
	{ event 5004 33.9999990463257 "Weapon_USP.Slideback" }
	{ event 5004 38.9999992847443 "Weapon_USP.Sliderelease" }
}

$sequence "draw" "v_pist_usp_anims\draw.smd" {
	fps 24
	"ACT_VM_DRAW_SILENCED" 1
	{ event 5004 1.00000000745058 "Weapon_USP.Draw" }
	{ event 5004 9.0000002682209 "Weapon_USP.Slideback" }
	{ event 5004 13.9999997019768 "Weapon_USP.Sliderelease" }
}

$sequence "add_silencer" "v_pist_usp_anims\add_silencer.smd" {
	fps 38
	"ACT_VM_ATTACH_SILENCER" 1
	{ event 5004 0.99999999627471 "Weapon_USP.Movement1" }
	{ event 5004 26.0000007450581 "Weapon_USP.SilencerScrewOnStart" }
	{ event 5004 31.9999998807907 "Weapon_USP.SilencerScrew1" }
	{ event 5004 44.9999985694885 "Weapon_USP.SilencerScrew2" }
	{ event 5004 55.9999997913837 "Weapon_USP.SilencerScrew3" }
	{ event 5004 63.9999997615814 "Weapon_USP.SilencerScrew4" }
	{ event 5004 72.9999967813492 "Weapon_USP.SilencerScrew5" }
	{ event 5004 79.9999997019768 "Weapon_USP.SilencerScrew5" }
}

$sequence "idle_unsil" "v_pist_usp_anims\idle_unsil.smd" {
	fps 30
	"ACT_VM_IDLE" 1
	snap
}

$sequence "shoot1_unsil" "v_pist_usp_anims\shoot1_unsil.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_MUZZLEFLASH 0 "357 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 8.99999994039536 "smoke_trail follow_attachment 1" }
}

$sequence "shoot2_unsil" "v_pist_usp_anims\shoot2_unsil.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_MUZZLEFLASH 0 "357 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 8.99999994039536 "smoke_trail follow_attachment 1" }
}

$sequence "shoot3_unsil" "v_pist_usp_anims\shoot3_unsil.smd" {
	fps 24
	"ACT_VM_PRIMARYATTACK" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_MUZZLEFLASH 0 "357 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 8.99999994039536 "smoke_trail follow_attachment 1" }
}

$sequence "shootlast_unsil" "v_pist_usp_anims\shootlast_unsil.smd" {
	fps 24
	"ACT_VM_DRYFIRE" 1
	snap
	{ event 5001 0 "1" }
	{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }
	{ event AE_MUZZLEFLASH 0 "357 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_shotgun_sparks follow_attachment 1" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 8.99999994039536 "smoke_trail follow_attachment 1" }
}

$sequence "reload_unsil" "v_pist_usp_anims\reload_unsil.smd" {
	fps 21
	"ACT_VM_RELOAD" 1
	snap
	{ event 5004 8.00000005960464 "Weapon_USP.Clipout" }
	{ event 5004 18.9999999403954 "Weapon_USP.Clipin" }
	{ event 5004 33.9999990463257 "Weapon_USP.Slideback" }
	{ event 5004 38.9999992847443 "Weapon_USP.Sliderelease" }
}

$sequence "draw_unsil" "v_pist_usp_anims\draw_unsil.smd" {
	fps 24
	"ACT_VM_DRAW" 1
	{ event 5004 1.00000000745058 "Weapon_USP.Draw" }
	{ event 5004 9.0000002682209 "Weapon_USP.Slideback" }
	{ event 5004 13.9999997019768 "Weapon_USP.Sliderelease" }
}

$sequence "detach_silencer" "v_pist_usp_anims\detach_silencer.smd" {
	fps 38
	"ACT_VM_DETACH_SILENCER" 1
	{ event 5004 0.99999999627471 "Weapon_USP.Movement2" }
	{ event 5004 25.0000003278255 "Weapon_USP.SilencerScrew1" }
	{ event 5004 37.9999990165234 "Weapon_USP.SilencerScrew2" }
	{ event 5004 47.9999998211861 "Weapon_USP.SilencerScrew3" }
	{ event 5004 56.9999968409538 "Weapon_USP.SilencerScrew4" }
	{ event 5004 65.0000001788139 "Weapon_USP.SilencerScrew5" }
	{ event 5004 73.9999971985817 "Weapon_USP.SilencerScrewOffEnd" }
	{ event 5004 84.0000013709068 "Weapon_USP.Movement3" }
}

$bonemerge "v_weapon.Bip01_R_Forearm"
$bonemerge "v_weapon.Bip01_R_Hand"
$bonemerge "v_weapon.Bip01_L_Forearm"
$bonemerge "v_weapon.Bip01_L_Hand"
$bonemerge "v_weapon.Bip01_L_Finger0"
$bonemerge "v_weapon.Bip01_L_Finger01"
$bonemerge "v_weapon.Bip01_L_Finger02"
$bonemerge "v_weapon.Bip01_L_Finger1"
$bonemerge "v_weapon.Bip01_L_Finger11"
$bonemerge "v_weapon.Bip01_L_Finger12"
$bonemerge "v_weapon.Bip01_L_Finger2"
$bonemerge "v_weapon.Bip01_L_Finger21"
$bonemerge "v_weapon.Bip01_L_Finger22"
$bonemerge "v_weapon.Bip01_L_Finger3"
$bonemerge "v_weapon.Bip01_L_Finger31"
$bonemerge "v_weapon.Bip01_L_Finger32"
$bonemerge "v_weapon.Bip01_L_Finger4"
$bonemerge "v_weapon.Bip01_L_Finger41"
$bonemerge "v_weapon.Bip01_L_Finger42"
$bonemerge "v_weapon.Bip01_L_ForeTwist"
$bonemerge "v_weapon.Bip01_R_Finger0"
$bonemerge "v_weapon.Bip01_R_Finger01"
$bonemerge "v_weapon.Bip01_R_Finger02"
$bonemerge "v_weapon.Bip01_R_Finger1"
$bonemerge "v_weapon.Bip01_R_Finger11"
$bonemerge "v_weapon.Bip01_R_Finger12"
$bonemerge "v_weapon.Bip01_R_Finger2"
$bonemerge "v_weapon.Bip01_R_Finger21"
$bonemerge "v_weapon.Bip01_R_Finger22"
$bonemerge "v_weapon.Bip01_R_Finger3"
$bonemerge "v_weapon.Bip01_R_Finger31"
$bonemerge "v_weapon.Bip01_R_Finger32"
$bonemerge "v_weapon.Bip01_R_Finger4"
$bonemerge "v_weapon.Bip01_R_Finger41"
$bonemerge "v_weapon.Bip01_R_Finger42"
$bonemerge "v_weapon.Bip01_R_ForeTwist"
$bonemerge "v_weapon"
$bonemerge "v_weapon.Bip01"
$bonemerge "v_weapon.Bip01_Pelvis"
$bonemerge "v_weapon.Bip01_Spine"
$bonemerge "v_weapon.Bip01_Spine1"
$bonemerge "v_weapon.Bip01_Spine2"
$bonemerge "v_weapon.Bip01_Spine3"
$bonemerge "v_weapon.Bip01_Neck"
$bonemerge "v_weapon.Bip01_L_Clavicle"
$bonemerge "v_weapon.Bip01_L_UpperArm"
$bonemerge "v_weapon.Bip01_R_Clavicle"
$bonemerge "v_weapon.Bip01_R_UpperArm"

