// Created by Crowbar 0.19.0.0

Compiling...

qdir:    "c:\users\Тираэт\desktop\usp-s cortex [v34-89]\models\weapons\-decs-\"
gamedir: "E:\CSSv89\Counter Strike Source v89\cstrike\"
g_path:  "v_pist_usp.qc"
Building binary model files...
Working on "v_pist_usp.qc"
SMD MODEL v_pist_usp_pist_223_reference01.smd
SMD MODEL v_pist_usp_pist_223_reference02.smd
SMD MODEL v_pist_usp_pist_223_reference03.smd
SMD MODEL v_pist_usp_pist_223_reference04.smd
SMD MODEL v_pist_usp_pist_223_silencer_reference.smd
SMD MODEL v_pist_usp_v_glove_handwrap_leathery_reference.smd
SMD MODEL v_pist_usp_anims\idle.smd
SMD MODEL v_pist_usp_anims\shoot1.smd
SMD MODEL v_pist_usp_anims\shoot2.smd
SMD MODEL v_pist_usp_anims\shoot3.smd
SMD MODEL v_pist_usp_anims\shootlast.smd
SMD MODEL v_pist_usp_anims\reload.smd
SMD MODEL v_pist_usp_anims\draw.smd
SMD MODEL v_pist_usp_anims\add_silencer.smd
SMD MODEL v_pist_usp_anims\idle_unsil.smd
SMD MODEL v_pist_usp_anims\shoot1_unsil.smd
SMD MODEL v_pist_usp_anims\shoot2_unsil.smd
SMD MODEL v_pist_usp_anims\shoot3_unsil.smd
SMD MODEL v_pist_usp_anims\shootlast_unsil.smd
SMD MODEL v_pist_usp_anims\reload_unsil.smd
SMD MODEL v_pist_usp_anims\draw_unsil.smd
SMD MODEL v_pist_usp_anims\detach_silencer.smd
---------------------
writing E:\CSSv89\Counter Strike Source v89\cstrike\models/weapons\v_pist_usp.mdl:
bones        15416 bytes (56)
   animation       x       y       ips    angle
       @idle    0.00    0.00 :    0.00 (  90.00) 5.2
     @shoot1    0.00    0.00 :    0.00 (  90.00) 10.8
     @shoot2    0.00    0.00 :    0.00 (  90.00) 10.8
     @shoot3    0.00    0.00 :    0.00 (  90.00) 10.8
  @shootlast    0.00    0.00 :    0.00 (  90.00) 10.8
     @reload    0.00    0.00 :    0.00 (  90.00) 2.6
       @draw    0.00    0.00 :    0.00 (  90.00) 1.1
@add_silencer    0.00    0.00 :    0.00 (  90.00) 3.0
 @idle_unsil    0.00    0.00 :    0.00 (  90.00) 0.2
@shoot1_unsil    0.00    0.00 :    0.00 (  90.00) 0.5
@shoot2_unsil    0.00    0.00 :    0.00 (  90.00) 0.5
@shoot3_unsil    0.00    0.00 :    0.00 (  90.00) 0.5
@shootlast_unsil    0.00    0.00 :    0.00 (  90.00) 0.5
@reload_unsil    0.00    0.00 :    0.00 (  90.00) 2.6
 @draw_unsil    0.00    0.00 :    0.00 (  90.00) 1.1
@detach_silencer    0.00    0.00 :    0.00 (  90.00) 3.0
animations  333628 bytes (16 anims) (1641 frames) [1:04]
sequences     8960 bytes (16 seq) 
ik/pose        984 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures       272 bytes
keyvalues        0 bytes
bone transforms     7680 bytes
bone flex driver       0 bytes
collision        0 bytes
total       370032
---------------------
writing E:\CSSv89\Counter Strike Source v89\cstrike\models/weapons\v_pist_usp.vvd:
vertices    213264 bytes (4443 vertices)
vertices    159600 bytes (3325 vertices)
vertices     78288 bytes (1631 vertices)
vertices     85536 bytes (1782 vertices)
vertices     33552 bytes (699 vertices)
vertices    324096 bytes (6752 vertices)
tangents     71088 bytes (4443 vertices)
tangents     53200 bytes (3325 vertices)
tangents     26096 bytes (1631 vertices)
tangents     28512 bytes (1782 vertices)
tangents     11184 bytes (699 vertices)
tangents    108032 bytes (6752 vertices)
total      1192512 bytes
---------------------
Generating optimized mesh "E:\CSSv89\Counter Strike Source v89\cstrike\models/weapons\v_pist_usp.sw.vtx":
body parts:        48 bytes
models:           120 bytes
model LODs:        72 bytes
meshes:            72 bytes
strip groups:     200 bytes
strips:           216 bytes
verts:         167688 bytes
indices:       138204 bytes
bone changes:       8 bytes
everything:    306592 bytes
---------------------
Generating optimized mesh "E:\CSSv89\Counter Strike Source v89\cstrike\models/weapons\v_pist_usp.dx80.vtx":
body parts:        48 bytes
models:           120 bytes
model LODs:        72 bytes
meshes:            72 bytes
strip groups:     200 bytes
strips:           270 bytes
verts:         168156 bytes
indices:       138204 bytes
bone changes:     448 bytes
everything:    307554 bytes
---------------------
Generating optimized mesh "E:\CSSv89\Counter Strike Source v89\cstrike\models/weapons\v_pist_usp.dx90.vtx":
