"Weapon_Glock.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/glock/glock_01.wav"
		"wave"	"weapons/glock/glock_02.wav"
	}
	
}
"Weapon_Glock.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/glock/glock_clipout.wav"
}

"Weapon_Glock.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/glock/glock_clipin.wav"
}

"Weapon_Glock.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/glock/glock_draw.wav"
}

"Weapon_Glock.Sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/glock/glock_sliderelease.wav"
}

"Weapon_Glock.Slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/glock/glock_slideback.wav"
}

"Weapon.WeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/movement1.wav"
}

"Weapon.WeaponMove2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/movement2.wav"
}

"Weapon.WeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/movement3.wav"
}